Integrating our audio into the game world using FMOD was always an intimidating notion to us, but we felt confident that we could surmount the challenge when it came up (especially with IƱaki on board; a computer -grounded man). So, when the potential to instead dub the audio to a video demo as one would treat a movie, we unanimously agreed that it would be prudent to take the path of least resistance so as to ensure a more equal role-distribution system and a more guaranteed easily achievable assignment. Especially at a time when all of us have so much other work to be getting on with – working on audio for others’ final projects and other external things.
Besides, we never managed to get an FMOD file from or equivalent MA course-mates.